This gallery shows my work on an animated short I put together using real-time rendering. There are a number of renders and tests, all used to contribute to the animated short. Here, I developed an idea, storyboarded it, created an animatic in Unity using Cinemachine, and then build, modeled, textured, rigged and animated it.

Mech, Front View Shaded

Mech, Front View Solid

Mech, Front View Wireframe




Mech Back View, Shaded

Back View, Solid Shaded

Mech Back View, Wireframes

Lots of Gundam inspiration

Substance Painter efforts

Substance Painter efforts - this view shows some of the Neon Genesis mech/shapes I was using.

The pilot chamber for the 'bleeding heart'

Substance Painter efforts

Substance Painter efforts

For the pilot, I followed a very standard approach of design, sculpting, retopology, texturing and then rigging and animating.









A close up of the pilots face.



A screen shot out of Substance Painter.

A screen shot out of Substance Painter.

The bleeding heart 3D model, which I sculpted, retopologized, textured in Substance Painter, rigged, and animated.

The bleeding heart 3D model wireframe