‘BeatRider’ a in-car VR project, built with Unity and published to the holoride platform for in-car entertainment. The challenges of creating quality in-car VR experiences is quite high due to the overhead of VR, plus constant motion, plus a low-spec VR HMD with the HTC Flow.
I was responsible for project management, visual design, all 2D & 3D content - UI design, sprite work, modeling, texturing, shading, rigging and animation as well as in-engine implementation using proprietary tools. I also managed a external sound team which produced the music and sound effects. The game design, core game loop, and development was done by Marvin Kaltenbach and it was produced by Hans Ipsich.
This project took advantage of my full skillset, from conceptual work, to content creation, implementation and testing.

BeatRider is a in-car VR game from holoride. I was responsible for the visual design and in-engine implementation. The development was done by Marvin Kaltenbach. The challenge of creating in-car VR experiences is quite high with one of the biggest challenges being the output device, the HTC Flow VR HMD. It is very low-spec, which means we had to make sure we hit framerate anyway possible, and this means very low poly counts, highly optimized draw calls and little to no overhead.

BeatRider Play TrailerThis video shows the varoius animation states of the FPS cannon for the in-car VR game 'BeatRider' by holoride. I modeled, textured, rigged and animated the cannons for the game. The low poly look was due to the hardware used, the VIVE Flow VR HMD.

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