‘BeatRider’ a in-car VR project, built with Unity and published to the holoride platform for in-car entertainment. The challenges of creating quality in-car VR experiences is quite high due to the overhead of VR, plus constant motion, plus a low-spec VR HMD with the HTC Flow.
I was responsible for project management, visual design, all 2D & 3D content - UI design, sprite work, modeling, texturing, shading, rigging and animation as well as in-engine implementation using proprietary tools. I also managed a external sound team which produced the music and sound effects. The game design, core game loop, and development was done by Marvin Kaltenbach and it was produced by Hans Ipsich.
This project took advantage of my full skillset, from conceptual work, to content creation, implementation and testing.
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