This gallery shows off 3D Generalist work I did for the holoride app home launcher environment (in-car VR entertainment). I was responsible for the design, construction and implementation of the world. This meant using my skills as a 3D Generalist and Designer to create concepts and define a look which was suitable to the project. I then modeled, textured, implemented and tested the world design.

One of the key things was the hardware we were using was very under-powered; the HTC VIVE Flow. This meant compromising on art and design. We were still able to achieve a compelling look by packing everything into shaders and having no lighting information in the scene. Everything you can see is based on an Unlit shader. We used a lot of fresnel effects and inverted fresnel effects to achieve surfacing and also many proximity effects done in code.

Software Used: Photoshop, Blender, Unity and holoride’s proprietary (Unity Plugin) world generation software, Elastic SDK.

Art Direction by Patrick Dhams and Design Feedback and Support by Natalia Ogneva.

This video shows the environments I designed for holoride's in-car VR platform. I was responsible for the design, creation and implementation of the visual world and vehicle.

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holoride: Environment Concepts

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holoride: BeatRider